2x2 Cll Algorithms Pdf Free
IntroductionThe 2x2x2 Rubik's cube, or in its official name- the Pocket Cube, is another puzzle in the Rubik's cube series, invented by Erno Rubik. It is considered the 'easy' version of the Rubik's cube. You will find out that solving the 2x2 cube is much easier than solving the classic 3x3x3 cube.If you already know how to solve the 3x3 Rubik's cube.If you can already solve the classic Rubik's cube, then lucky you- you already know how to solve a 2x2 cube! Here is a nice perspective of the puzzle: the 2x2 cube is actually a regular 3x3 cube, without the edges and the center pieces. So basically solving the 2x2 cube will be identical to solving only the corners of the 3x3.
You will be surprised that some of the algorithms you'll have to know are identical to those you'll need in order to solve the 2x2 cube, and you already know all of them if you are familiar with the.Before starting the solution guide, make sure you know the. For 2x2, the notations are exactly the same (same faces, same letters, same cube rotations, just without the 'middle layer moves' – as there aren't such in the 2x2 cube). The 2x2 Rubik's Cube solution Step 1: Solving the first layerThis step is identical to step 2 of the 3x3 cube solution. Choose a color to start with (Most popular color to start with is white or yellow – In this guide I chose yellow).
Choose a corner that has this color (yellow in our case), and bring the other 3 corner pieces to it. Make sure that you solve the corner pieces correctly in relation to each other (also the side colors of the corner pieces should fit each other, not only the yellow. See image- right/wrong).There are 3 different cases to solve a corner piece to its correct position without harming the other corners. Step 2: Orienting the last layer piecesFlip the cube upside down (the solved layer should be on the bottom now). In this step the goal is to orient the last layer pieces. The result should be that the opposite color to the color we started with will be completed (In our case: the opposite color to yellow is white).
Note that unlike the first step, here the permutation of the corners does not matter, meaning that they don't have to be correctly solved in relation to each other (side stickers don't have to fit).There are 7 possible cases of last layer orientations (not including the already oriented case):(The gray color means the sticker is not the upper face color. The bars to the sides show where the upper face color is. In our case it's white, not yellow. It doesn't matter of course.). It is best to learn all the 7 algorithms. However, it is possible to completely solve this step using only 1 algorithm – the first algorithm. The idea is to execute this algorithm from different angles until its suitable case shows up, then execute it one more time and solve the step.
It is possible to solve all possible cases within 3 executions, or 2 if you use also its mirror algorithm (case #2).The first algorithm orients 3 corners counter-clockwise and leaves the 4th corner intact (its mirror algorithm, case #2, does the same, but clockwise). Before executing, try to think from which angle executing this algorithm will leave only 1 oriented corner (can be done within 1 execution from all cases), than just apply the suitable algorithm (case #1 or #2). You can execute algorithm #1 twice instead of the using #2 algorithm when it's needed (in a case a clockwise rotation needed (case#2). Doing counter-clockwise twice for the corners will be just like doing a clockwise orientation, which will solve them.)Note that 6 of these 7 algorithms are exactly the same algorithms being used in the speedsolving method of the Rubik's cube. You can see it is the same 7 possible cases when all the edges of the 3x3 are oriented: page. L' U R' D2 R U' R' D2 R2That’s it!
You have just solved the 2 by 2 Rubik's cube! Keep practicing on solving the first layer and learn the algorithms by heart, so you could solve the 2x2 cube without needing them written around you (They are also useful for 3x3 speedcubing!). If you didn't solve the 3x3 Rubik's cube yet, it's just about the time to start, you already have much of the basics! Congratulations!Read my guideWhere I review the best 2x2 cubes today, current world records, top cubers choices and where to get them. They are much faster and pleasant for solving and cost around 10$.
2x2 Cll Algorithms Pdf Printer Average ratng: 8,6/10 125votesWhat is Twisty CLL? Twisty CLL is an advanced version of CLL where one corner can be oriented incorrectly in your layer. The corner twists are called TCLL + and TCLL. TCLL + is when the corner faces you, and TCLL - is when the corner faces to the right. (TCLL - algs haven't been made yet.In the mean time you can inverse TCLL + algs) Where do I hold the twisted corner? Bottom right corner. (Shown in the picture) When should I learn this?
I would only recommend learning this if you already know full EG and can one look very well. This is not a method to be used on it's own. How do I recognize the cases? It's quite easy to make a method to recognize these on your own. But, for the extremely lazy people, you can pretend one corner is twisted and recognize the case like CLL. I will make a video on how I recognize the cases at some point.Twisty CLL is an advanced version of CLL where one corner can be oriented incorrectly in your layer. The corner twists are called TCLL + and TCLL.
TCLL + is when the corner faces you, and TCLL - is when the corner faces to the right. Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. ( how to add algorithms ) Click on an algorithm (not the camera icon) to watch an animation of it.Contents. Algorithms Note that all of these algorithms are written in the Western, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. Click on an algorithm (not the camera icon) to watch an animation of it.
U cases Name: U Occurence: Optimal moves:? HTM Description: Recognition: bar on top and bar on the side Algorithm: CLL CLL CLL CLL CLL T cases Name: T Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL L cases Name: L Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL S cases Name: S Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL -S cases Name: -S Occurence: Optimal moves:?HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL H cases Name: H U Occurence: Optimal moves:?
2x2 Oll Algorithms Pdf
HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL Name: H D Occurence: Optimal moves:? Essenziale Di Economia Mankiw Pdf Printer.HTM Description: Recognition: Algorithm: CLL Name: H R Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL Name: H F Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL pi cases Name: pi Occurence: Optimal moves:?
HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL CLL (2x2x2) See also:. This page is a (incomplete). There may be suggestions on its.